﻿<?xml version="1.0" encoding="utf-8" ?>
<wargear>
  <item>
    <name>Close Combat Weapon</name>
    <description>A basic close combat weapon</description>
    <type>Close Combat Weapon</type>
  </item>
  <item>
    <name>Nemesis Force Weapon</name>
    <description>Grants +2 Strength</description>
    <type>Close Combat Weapon</type>
    <modifiers>
      <modifier>
        <attribute>S</attribute>
        <value>6</value>
      </modifier>
    </modifiers>
  </item>
  <item>
    <name>Anointed Weapon</name>
    <description>Always wounds daemons on a 4+.  Grants 2D6+Strength for armour penetration against possessed vehicles</description>
    <type>Close Combat Weapon</type>
  </item>
  <item>
    <name>Chainfist</name>
    <description>Acts as a Power Fist, but roll 2D6 for armour penetration</description>
    <type>Close Combat Weapon</type>
    <modifiers>
      <modifier>
        <attribute>I</attribute>
        <value>1</value>
      </modifier>
    </modifiers>
  </item>
  <item>
    <name>Daemonhammer</name>
    <description>Acts as a Thunder Hammer, but strikes at initiative against daemons</description>
    <type>Close Combat Weapon</type>
  </item>
  <item>
    <name>Force Weapon</name>
    <description>Can inflict instant death on a target when a psychic test is passed</description>
    <type>Close Combat Weapon</type>
  </item>
  <item>
    <name>Thunder Hammer</name>
    <description>Acts as a power fist, and any targets wounded may not attack until the end of the next assault phase.  Any vehicle hit suffers crew shaken in addition to other damage</description>
    <type>Close Combat Weapon</type>
    <modifiers>
      <modifier>
        <attribute>I</attribute>
        <value>1</value>
      </modifier>
    </modifiers>
  </item>
  <item>
    <name>Lightning Claw</name>
    <description>Count as a power weapon and the wielder may re-roll failed hits to wound.  Only gains extra attack for 2 weapons when paired with another claw</description>
    <type>Close Combat Weapon</type>
  </item>
  <item>
    <name>Second Lightning Claw</name>
    <description>Count as a power weapon and the wielder may re-roll failed hits to wound.  Only gains extra attack for 2 weapons when paired with another claw</description>
    <type>Close Combat Weapon</type>
  </item>
  <item>
    <name>Pair of Lightning Claws</name>
    <description>Count as a power weapon and the wielder may re-roll failed hits to wound.  Grants +1 attack for two close combat weapons</description>
    <type>Close Combat Weapon</type>
  </item>
  <item>
    <name>Null Rod</name>
    <description>Power Weapon.  Nullifies all psychic powers that target the character or squad</description>
    <type>Close Combat Weapon</type>
  </item>
  <item>
    <name>Power Fist</name>
    <description>Doubles strength, ignores armour saves, and strikes at initiative 1</description>
    <type>Close Combat Weapon</type>
    <modifiers>
      <modifier>
        <attribute>I</attribute>
        <value>1</value>
      </modifier>
    </modifiers>
  </item>
  <item>
    <name>Power Weapon</name>
    <description>Ignores armour saves</description>
    <type>Close Combat Weapon</type>
  </item>
  <item>
    <name>Storm Shield</name>
    <description>Grants a 4+ invulnerable save in close combat</description>
    <type>Close Combat Weapon</type>
  </item>
  <item>
    <name>Eviscerator</name>
    <description>A two-handed weapon that acts as a chainfist, and cannot be paired with another close combat weapon</description>
    <type>Close Combat Weapon</type>
    <modifiers>
      <modifier>
        <attribute>I</attribute>
        <value>1</value>
      </modifier>
    </modifiers>
  </item>
  <item>
    <name>Thunder Hammer and Storm Shield</name>
    <description>Thunder Hammer and Storm Shield</description>
    <type>Close Combat Weapon</type>
  </item>
  <item>
    <name>Dreadnought Close Combat Weapon</name>
    <description>Increases strength to 10 and acts as a power weapon</description>
    <type>Close Combat Weapon</type>
    <modifiers>
      <modifier>
        <attribute>S</attribute>
        <value>10</value>
      </modifier>
    </modifiers>
  </item>
  <item>
    <name>No Weapon</name>
    <description>The model may take an additional weapon</description>
    <type>Close Combat Weapon</type>
  </item>
</wargear>